So a week has passed and we have had time to start to recover from what is always one of the largest gaming weekends most of us at club get to do, this year there was 8 players aside with 6,000pts a player (48.000pts a side) battling it out.
Becaus we have now had a year with 8th edition this time round (rather than it droping like 1 month before we have to start giving out all the information) we were able to go back towards some of the preperation we have done in the past meaning there was a return to personal objectives and even participation gifts for everyone that came, this year being Reapers dice
This year we went with a very terrain heavy table (compared to some years) with rolling reinforcments and a turn 1 night fight limiting ranges with the idea being that turn 1 woud be much more about deployment and manouvering for postion with the real destruction startng from turn 2
Whilst table set up as being disscused and secret objectivces were handed out one team made a early lead on thier secret objectives by forming thier bond of brotherhood amongst thier cult (some objectives were achivable wthout ever needing to be on the table)
Deployment and turn one ended up going to the team mostly madeup of the chaos forces and tyranids (with guilaman hiding out amongst the marines alligned to them) with thier infiltratraitors tryingto make an early grab for objectives and the rest of the team trying to get into a better postion.
Day 1 rounded out on turn 3 with the eldar learning an important lesson about not ignoring the little unassuming genesteler cultist psyker hding out by a phantoms feet as it managed to mindcontroll 1 phantom to shot the other
The grind truey begining to try and clear the nurgle forces
And both teams being drawn in points with no side being able to claim any of the main table objectives
As we drew a line on day 1 the night time entertaiment began, pizza was ordered and those staying in the hall overnight started the traditon of mass movie watching (this year educating scott as he had seen none of them before)
Turn 4 started up and it was time for 2 players to activate thier secret mission, to stop anyone from winning, each side had a traitor in thier midst (tau and guard) who rather than just changing sides decided instead to turn against everyone
The rest of the day lead to som very confusing turns where players were rushing to see who could shot each other first n the same turn and objectives being contested b both sides having to fight of a 3rd faction
The day ended with both sdes having failed to claim any of the table based objectives (there wasnt a single turn they were not all contested), both sides having managed to score points by kiling 2 warlords each in combat and every player having achived thier personal objctives.
As organisers we would like to thank everyone that came along and helpd us to have another great weekend. Thank you for getting in the spirit of our wierd and dumb ideas. there will be a survey for feedback for those of you who were there as we conitnue to learn what did or didnt work and try to adapt to changes GW makes. I will leave you with some more pictures taken from the weekend.