Post Apocolypse

So a week has passed and we have had time to start to recover from what is always one of the largest gaming weekends most of us at club get to do, this year there was 8 players aside with 6,000pts a player (48.000pts a side) battling it out.

Becaus we have now had a year with 8th edition this time round (rather than it droping like 1 month before we have to start giving out all the information) we were able to go back towards some of the preperation we have done in the past meaning there was a return to personal objectives and even participation gifts for everyone that came, this year being Reapers dice

This year we went with a very terrain heavy table (compared to some years) with rolling reinforcments and a turn 1 night fight limiting ranges with the idea being that turn 1 woud be much more about deployment and manouvering for postion with the real destruction startng from turn 2

Whilst table set up as being disscused and secret objectivces were handed out one team made a early lead on thier secret objectives by forming thier bond of brotherhood amongst thier cult (some objectives were achivable wthout ever needing to be on the table)

Deployment and turn one ended up going to the team mostly madeup of the chaos forces and tyranids (with guilaman hiding out amongst the marines alligned to them) with thier infiltratraitors tryingto make an early grab for objectives and the rest of the team trying to get into a better postion.

Turn 2 is when things got alot more intresting as 2/3rds of the armies were on the board and the full shootng abilaties were unleashed as well as allowing people to deepstrike in amongst the forcesĀ 


Day 1 rounded out on turn 3 with the eldar learning an important lesson about not ignoring the little unassuming genesteler cultist psyker hding out by a phantoms feet as it managed to mindcontroll 1 phantom to shot the other


The grind truey begining to try and clear the nurgle forces

And both teams being drawn in points with no side being able to claim any of the main table objectives

As we drew a line on day 1 the night time entertaiment began, pizza was ordered and those staying in the hall overnight started the traditon of mass movie watching (this year educating scott as he had seen none of them before)

Turn 4 started up and it was time for 2 players to activate thier secret mission, to stop anyone from winning, each side had a traitor in thier midst (tau and guard) who rather than just changing sides decided instead to turn against everyone

The rest of the day lead to som very confusing turns where players were rushing to see who could shot each other first n the same turn and objectives being contested b both sides having to fight of a 3rd faction

The day ended with both sdes having failed to claim any of the table based objectives (there wasnt a single turn they were not all contested), both sides having managed to score points by kiling 2 warlords each in combat and every player having achived thier personal objctives.


As organisers we would like to thank everyone that came along and helpd us to have another great weekend. Thank you for getting in the spirit of our wierd and dumb ideas. there will be a survey for feedback for those of you who were there as we conitnue to learn what did or didnt work and try to adapt to changes GW makes. I will leave you with some more pictures taken from the weekend.

Marines and nids arriving tgether to threaten the guard baslasks
eldar and marines start the stre down that will last the whole game
tellion contesting the same objective for 4 turns
relife when it becomes cler te eldar flier cant hold objectives
Custodes getting surronded by nids and marines
marines setting up home in the mdeic b uilding overlooking an objective all game
old school screamer killers makng an advance
custodes meeting a tunnling nd

Octobers Update

So were now into October and approaching then end of this year

This month we have the start of 2 new ongoing games

Firstly we have the kick off of necromunda making its return as a club league for the first time in a good few years with the first games kicking off Monday the 8th

Secondly we also have the return of our second Saga campaign with it starting on the 15th of october

Also coming to the blog soon will be a write up on our Apocalypse game that took place last weekend